NEXNODE FOR BLENDER 5.2 600 welcome credits on your first sign-in. No card. Get NexNode

Turn Your Ideas into 3D

One photo, one textured model. 3D modeling easier than ever.

  • Tripo
  • Meshy
  • Nano Banana
  • Mixamo
  • GPT
  • Blender

Every idea deserves a third dimension.

Start with a sentence or a snapshot. NexNode shapes it, textures it and sets it down in your scene, one node at a time.

01

Ideate

Start from a prompt or a photo

Generate concepts, remove a background, or build a Front, Left, Back and Right sheet before anything becomes geometry.

Every idea stays a node you can rewire later.

02

Build in 3D

Image to textured mesh

Turn the image, or the whole multi-view sheet, into a mesh. Pick triangles or quads, set a polygon budget, get PBR textures up to 8K.

Swap the reference, keep the graph, run the next asset.

03

Land in scene

Straight into your open file

Retopologise with Smart Low Poly or a plain remesh node. The result imports into your scene, and credit is only spent once the provider delivers.

Credit is held, then spent only when the provider delivers.

Everything happens in Blender.

Write a prompt, get an image, turn it into a textured model and drop it into your scene. One node graph, nothing else to install.

Text Prompt
Text

Rusty red 20 L jerrycan, worn paint, game-ready prop, plain white background

Generate Image
Image
ModelNano Banana 2.1
Size1K · 1:1
Prompt
Done · 26 credits
Image
Image
The generated concept: a rusty red jerrycan on a white background
Image
Smart Workflow
3D Model
  1. High Poly
  2. Low Poly
  3. UV & Texturing
  4. Finalization
Image
Completed · 75 credits
3D Viewport
3D Model

3D doesn’t have to be hard.

Simple enough that your grandma could make a model. She would only need Blender.

  1. No 3D skills needed

    Pick a photo and get a textured model back. If you can choose an image, you can make a 3D asset, whether it is your first or your thousandth.

  2. Minutes, not days

    Modelling and texturing that used to fill a day now runs while you refill your coffee. Not happy with it? Rewire a node and run it again.

  3. Ready for your pipeline

    Every result is an ordinary Blender object with its textures attached, so it exports to whatever engine, store or printer comes next.

A real node graph, not a panel

Inputs, generators and processors are nodes with typed sockets. Anywhere an image is expected, an Image Input, an Image Collection or a Multi View will fit.

  • TYPED SOCKETS
  • REUSABLE GRAPHS

One image, a finished model

The PBR Model workflow builds the mesh, retopologises it, unwraps the UVs and bakes the textures in one run.

  1. Generate 3Dhigh detail mesh
  2. Retopologyclean low poly
  3. UV Unwrappacked islands
  4. Texturefrom the image
  5. PBR mapsbase colour · normal · ARM

Multi-view, slot by slot

Build a four-view sheet and regenerate the one angle that came out wrong, without touching the other three.

Topology you choose

Triangles or quads, a polygon budget you set, and Smart Mesh when you need something light enough for real time.

Edit without leaving Blender

Double-click a thumbnail to open it in Blender's Image Editor: pick a model and resolution, add references, remove a background.

GLB, FBX, OBJ, USD, STL and many more

Plans

Credits every month, a few generations at once, history that stays.

Compare plans

Credit packs

One payment, no subscription. Credits never expire, and bigger packs cost less per credit.

4,000

≈ 53 image-to-3D generations · base rate 250 credits = $1

Recommended pack

Medium top-up

6,750 credits

$25one payment

$0.93 per 250 credits · 7% less than the base rate

Covers the 4,000 you picked, with 2,750 to spare.

Buy 6,750 credits

  1. HOLD

    Reserved, then spent

    Submitting a job reserves credit. It is only spent once the generation succeeds.

  2. REFUND

    Cheaper than quoted?

    If the provider charges less than the estimate, the difference returns to your balance.

  3. RELEASE

    Failed early, nothing spent

    A job that fails before it reaches the provider releases its whole reservation.

  4. ONCE

    Never charged twice

    A retried or duplicated request resolves to the same job. One submission, one charge.

FAQ

Is NexNode really free?

Yes. The add-on is free to install and free to use. Generations use credits, because they use provider capacity, and you pay what that capacity costs.

What does one credit buy?

250 credits equal $1 at the base rate. A standard image-to-3D generation uses about 75 credits, so the 600 welcome credits cover roughly 8 generations. Higher-quality settings cost more, and you always see the quote before a run.

What happens when a generation fails?

Credit is reserved when you submit and only spent when the generation succeeds. If a job fails before it reaches the provider, the whole reservation is released.

Do credits expire?

No. Credit packs never expire. Plan credits land on your renewal date and stay on your balance; topping up never resets them.

Which Blender version do I need?

NexNode is built for Blender 5.2. You sign in from inside Blender, and results import straight into the open scene.

Can I cancel a plan?

Any time, from your billing page. Your access continues until the end of the period you paid for.

Who gets the welcome credits?

600 one-time credits are added the first time you sign in from Blender, once per person and per computer.