Auto UV places the seams, flattens each island, evens out texel density and packs the map. Then you edit the islands right on the mesh.
Real time, in Blender.
Seams go round the back, hard edges become seams, and copies of a part get the same layout.
Islands show in colour on the model. Merge, split, lock or paint new ones with a brush.
Check UVs colours faces by stretch, texel density or overlaps. Analyse tells you what to fix.
Stack copies to save texture space, and write a lightmap UV for Unity, Unreal and Godot.
One object or a whole set, in Object or Edit mode.
Pick Fewer seams, Balanced or Less stretch. Turn on Symmetry for mirrored meshes.
Fix islands with the NexUV Islands tool, then Check UVs. Esc stops a job, Ctrl+Z undoes it.
One licence, no subscription.
Auto UV, island editing on the mesh and a UV check that tells you what to fix.
Coming soonIt asks first. To follow your own seams, press Unwrap instead.
Yes. Select a tile's islands, then Move here or New tile.
No. NexUV only contacts NexStudio to sign in and check your licence.