Pick a low poly and a high poly, then press Bake. Normal, AO and curvature maps fill in live.
Real time, in Blender.
Choose the maps in Mesh Map Bakers and export them all at once.
Maps fill in live on the mesh, so you spot a problem before the bake ends.
Start from a preset, then change only what you need.
Turn on Show cage and set the front and rear distance until the artefacts are gone.
A yellow mark shows anything that blocks the bake, right next to the setting to change.
Select your mesh with a UV map and press Add Low Poly.
Pick the detailed mesh, a preset and the maps you want.
Press Bake, watch the maps fill in, then Export Textures.
One licence, no subscription.
Normal, AO, curvature, thickness, height and more, baked on your own GPU.
Coming soonNo. You buy a licence once and keep it.
No. NexBake bakes on your computer and only contacts NexStudio to sign in and check your licence.