Mesh maps

Ten maps. One bake.

  • Normal, AO, Curvature, ID
  • Thickness, Height, Position
  • Opacity, Bent normals
Workspace

No node setup.

  • Live progress in 3D and UV
  • Problems marked in place
High poly

Matched by name.

  • OBJ, FBX, glTF
  • No import
  • Every pair listed
Cage

See your cage.

  • Live preview
  • Misses marked in orange
UDIM

Every tile. One bake.

  • UDIM
  • 256 to 8192 px
Texture transfer

From UV to UV.

  • High poly to low poly
  • UV map to UV map
  • Color, roughness, metallic
Export

Ready for any engine.

  • PNG, EXR, TGA, TIFF
  • OpenGL or DirectX
  • Every UDIM tile
Updates

Always up to date.

  • Finds new versions itself
  • Installs while you work
  • No Blender restart
Coming soon

More on the way.

  • New maps
  • New features